PlayStation Technical Reference
    Multiple independent custom processors with a 32-bit RISC CPU armed with a double-speed CD-ROM that jams out 360,000 polygons and full-frame video at 30 frames per second. 360-degree camera movement. CD-quality sound. Digital lighting and texture mapping capabilities. And, the ability to display 16.8 million colors, simultaneously. You can also check out the playstation peripherals.

    CPU

    • R3000A
    • 32 bit RISC processor
    • Clock- 33.8688MHz
    • Operating performance - 30 MIPS
    • Instruction Cache - 4 KB
    • Data Cache - 1 KB
    • BUS - 132 MB/sec.

    CD-ROM DRIVE

    • Data Transfer Rate (DMA TO RAM)

    • 150 KB/sec. (Normal)
      300 KB/sec. (Double speed)
    • Maximum Capacity - 660 Megabytes
    • Features

    • Audio CD play
      XA Interactive Audio

    GRAPHICAL CAPABILITY

    NTSC Display Resolution



     

    MODE RESOLUTION
    0
    1
    2
    3
    4
    (H x V)
    (non-interlaced)
    256x480
    320x480
    384x480
    512x480
    640x480

    5
    6
    7
    8
    9
    (interlaced)
    256x480
    320x480
    384x480
    512x480
    640x480

    Color Depth

    MODE COLORS
    4
    8
    15
    24
    16
    256
    32,768
    16,777,216

    All calculations are performed to 24 bit accuracy
    Texture mapping color mode

    • 4 bit CLUT (16 Colors)
    • 8 bit CLUT (256 Colors)
    • 15 bit direct (32768 Colors)

    2D GRAPHICAL CAPABILITY

    Sprite display capability
    Size:1X1 pixels to 256X256 pixels
    SPRITE SIZE BIT DEPTH
    4 bit 8 bit 16 bit
    8X8
    16X16
    280K
    110K
    280K
    70K
    160K
    40K

    Rectangles per second

    GEOMETRY ENGINE(GTE)

    • Operating performance: 66 MIPS
    • 3D polygon transformation:
    Type Per second
    Flat shaded 1.5 M
    Gouraud, textured and light sourced 500 K

    GTE performs high speed matrix multiplies

    DATA DECOMPRESSION ENGINE(MDEC)

    • Operating performance - 80 MIPS
    • Directly connected to CPU bus
    • Motion JPEG-like Hardware Decompression Engine

    HARDWARE RENDERED POLYGONS(GPU)

    • Rendered in hardware

    • Up to 360K polygon/sec.
    • Texture mapping
    • Flat or Gouraud shading

    I/O SYSTEM OVERVIEW

    • Control Pad

    • Two control pad connectors
      Expandable with multitap connector
    • Backup RAM

    • Two removable cards
      128 KB Flash Memory
      OS support for File Save, Retrieve and Remove
    • Serial Port I/O

    • Link Cable Connectivity

    MEMORY CONFIGURATION

    • Main RAM: 2 Megabytes
    • Video RAM: 1 Megabyte
    • Sound RAM: 512 Kilobytes
    • CD ROM buffer: 32 Kilobytes
    • OS ROM: 512 Kilobytes

    SOUND PROCESSOR

    • 24 Channels
    • 44.1KHz sample rate
    • PCM audio source
    • Digital effects include:

    • Envelope
      Looping
      Digital Reverb
    • Load up to 512K of sampled waveforms

    • Supports MIDI Instruments

    SPRITE AND BACKGROUND GRAPHICS

    Virtually Unlimited:
    • size (up to 256 x 256)
    • number of sprites on a line
    • number of sprite images
    • number of CLUTs

    SPRITE SPECIAL EFFECTS

    • Rotation
    • Scaling up/down
    • Warping
    • Transparency
    • Fading
    • Priority
    • Vertical and horizontal line scroll
    All technical specifications are taken directly from Sony